Archives for category: Filler

Filler link: Survivorship bias

I’m busy with National Novel Writing Month right now (writing my first horror story, woohoo!) , so here’s an interesting blog post to pass the time.  I find cognitive biases quite interesting, but somehow I’d never heard of this one until now, so I feel kind of silly.

Perhaps the most misleading back-of-the-book synopsis I’ve ever read was that for Stephen King’s Insomnia.  I can’t find the one on my copy online so I assume there are other editions with something far more accurate, but it described something about the townsfolk turning into demons and stuff when it’s actually an interesting adventure novel about an unlikely hero.  I got through all apparently-800-pages of it without feeling like it dragged, though I was kind of disappointed it was just a tie-in to The Dark Tower, which I hadn’t read at the time.

In other news, it’s 5:30 in the morning and I’m too out of it to hate anything so now I understand what drives people to club all night because I can feel that dissociation from all that baggage and I’m not even sleepy so bring on the beat because I am going to hate tomorrow.

Interesting Article: I Love Pandemic (and I Despair for Serious Games)

I’ll be back, possibly to analyze this article, in a week or so.  As I’m hard at work revising my manuscript to hand to my beta readers tomorrow, I haven’t had any time to post anything recently.  For now, I present this interesting article for your consideration.  A quote that sums it up:

For me, this is what a game is— a space to return to again and again to test myself, to engage with others, to have opportunity to do things that daily life does not permit. The average serious game lacks this depth, in large part due to the emphasis on content, and the product-oriented conception of games as medium and not a practice.

I recently bought Pandemic and became quite obsessed with it, and I do believe that many people look at “serious games” in an incorrect manner (or mistake certain games for “serious games”, particularly Bioshock and Infinite — I’ll likely devote an entire post to those someday).  At the same time, I don’t agree with the notion that games cannot deliver messages, though I do believe a game is not necessarily the best medium for such and the creator should not focus on the message above all.